IllusionBug
@illusionbug
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Joined: Feb 15, 2024
Topics: 3 / Replies: 11
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RE: Disable exporting dialogue?

Unfortunately,it does crash on my site. Anyway,thanks Richard for your input.

16 years ago
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RE: Disable exporting dialogue?

Thanks for your reply. Yes, I am using SMD Exporter for Max 2009. My script is working properly for some of exporters without option dialogue popping…

16 years ago
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Replies: 6
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RE: How to query scripted custom attribute array

Thanks a lot. Is it possible to create an array custom attribute? something like this, parameters main rollout: params ( textkey_name type:#…

16 years ago
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Replies: 5
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RE: Put a Rollout in a viewport?

You can try ” cui.RegisterDialogBar “.

16 years ago
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RE: reset material slots?

Or You can try this in Material Editor which is build-in function in Max, Material Editor -> Untilities ->Reset Material Slots

16 years ago
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RE: Batch delete the first modifier

CollapseStack isn’t my option because it will destroy the primitive. We don’t perfer collision mesh to be mesh or poly in-game. Thanks ZeBoxx2,PEN,Bl…

16 years ago
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Replies: 4
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RE: Get Vertex Color

” vert = getVert obj i ” This will only get the position value of vertex ” i “, not the vertex color. Maybe you can do something like this, num_verts…

17 years ago
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RE: Write vertex illumination?

Thanks, it’s interesting workaround. But,I still perfer to be able handle Assign Vertex Color within my script instead of attached any other patches. …

17 years ago
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RE: Write vertex illumination?

Thanks. Did you use C++ or something? Any detail explaination? It’s impossible to do it using Max Script, isn’t it?

17 years ago
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RE: Write vertex illumination?

It doesn’t work using your following script to baking AO to vertex color channel, AssignVertexColors.ApplyNodes obj vertexPaint:obj.modifiers[#VertexP…

17 years ago
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