Unfortunately,it does crash on my site. Anyway,thanks Richard for your input.
Thanks for your reply. Yes, I am using SMD Exporter for Max 2009. My script is working properly for some of exporters without option dialogue popping…
Thanks Pete.
Thanks a lot. Is it possible to create an array custom attribute? something like this, parameters main rollout: params ( textkey_name type:#…
You can try ” cui.RegisterDialogBar “.
Or You can try this in Material Editor which is build-in function in Max, Material Editor -> Untilities ->Reset Material Slots
CollapseStack isn’t my option because it will destroy the primitive. We don’t perfer collision mesh to be mesh or poly in-game. Thanks ZeBoxx2,PEN,Bl…
” vert = getVert obj i ” This will only get the position value of vertex ” i “, not the vertex color. Maybe you can do something like this, num_verts…
Thanks, it’s interesting workaround. But,I still perfer to be able handle Assign Vertex Color within my script instead of attached any other patches. …
Thanks. Did you use C++ or something? Any detail explaination? It’s impossible to do it using Max Script, isn’t it?
It doesn’t work using your following script to baking AO to vertex color channel, AssignVertexColors.ApplyNodes obj vertexPaint:obj.modifiers[#VertexP…