Looking for information, I found this: Which might be quite interesting for our purposes Jonah, nice experiment! I did not know Grasshopper.
TheGrak, looks awesome. Thanks a lot for releasing it and sharing with us!
SkinWrap is a life saver, but sometimes it behaves very weird. I found it useless in some situations where you can’t make it work properly (it does no…
You do not need an additional script for that: there’s an accesible command that allows you to select vertices by bone in the Customize UI panel, unde…
I’m not 100% sure, but as far as I know you cannot animate checkboxes in MAX. The way I use to do it is this: Create two points with the transform …
I guess this is the only purpose for opening this thread Something similar, but with XSI and MAX, here (oldie but good):
The script threw no errors, Brad… but my rig here looks like a mixed bone and helpers soup . Gotta check what’s happening, because this is a very nice…
As I mentioned some days ago, using a sliced mesh as deformers using Skin Wrap gives you nice results, and it can be considered an automatic way to we…
Why are you calling eek? Thanks for the document. It’s fully understable even by a beginner like me! Thanks for sharing your knowledge (and your sle…
You can split your code in several files and use the function fileIn() to call them in your general script
Which version of MAX are you using? Tried with MAx 2009 x64 here and the noPrompt argument works OK, and I tried several formats: exportFile @“c: emp…
But if they have the same number of vertices, they can share the UV, smoothing groups and anything you want. So I guess I did not understand the goal …
OK, since it seems the command is not returning what one might expect, I went to another way, so I could finally convert my skinWrap into a skin modif…
Hey, Paul, thanks for offering your services But the problem is not on the tool itself, or on how to translate this data onto vertex weight table, bu…