oh cool! I see what you did there, thanks!
2011 is the earliest I can go… fbx, dwg, and 2011 max attached.
also, I use the attached script to combine cameras all into the timeline so I can batch render out a large number of views at once. For some reason, t…
Oh hi there Denis attached, thanks.
yes it does! thank yeh kindly sir. Now on to tutorials so I can learn what all this means!
Nope! Still a runtime error. Now it says ‘Unable to decode value: “9’’” Also, this code gives me the error: ‘No ““move”” function for undefined’ tr…
ah yes, I knew it was too good to be true. of course the extra ‘move’ line I added is relative to world coordinates, so it doesn’t work properly when …
Ah! Just saw your post Denis. When I evaluate yours, I get a Runtime Error: ‘Unable to decode value: “9″” But near as I can tell, my method works wit…
Ah! Never mind, I think I did it myself Does this look okay? try(destroydialog SpectatorCameraDialog) catch() rollout SpectatorCameraDialog “Spec…
Definitely! With the time I’m saving I’ll start right on some tutorials. Last thing I’ll be asking before I embark on learning all this stuff myself:…
This is absolutely perfect. You just saved my workweek Denis!
That would be glorious :applause:
Wow Denis this is amazing, thanks! Actually I do need to to have many cameras at once from many different views– about 80 or so, and they’ll all nee…
Denis, this is fantastic!! Thank you so much. Actually I do need a camera for every head (well, not every one, just the ones I select.) I’m going to …