Actually ReferenceMaker::GetReference() is the solution. The following code will output all the parameters of the material. void LogParamBlockProp(I…
OK, I found it. It is possible to get all the parameters with ReferenceMaker::GetReference() method.
claude666: looks to me as if you are not sending the right/complete paramblock to your enumerator`or the enumerator is getting all the params. one …
IGameProperty is a wrapper around the standard 3ds Max ParamBlock and ParamBlock2. I’m already working with ParamBlock and ParamBlock2. You can see th…
I am sorry but no I can’t. Because I need to output not only standard material, I need to output all parameters of any material.
But this is maxscript. I need to get the same list as showProperties but using 3dsmax SDK on C++