denisT: you can do the same to attach splines. it works almost for everything that needs picking a node in the viewport. timestemp() before and aft…
Nice! It does work, I’ll have to figure out out to integrate that with my other poly, mesh, and spline attachment function libraries. When I release t…
Ok, but do you mean the short code or the original attach code? The short code still looks the same ran in front view, I could be wrong though – Unma…
Also if it matters, I believe I get the same errors, with perspective maximized or not maximized, and the view gets unmaximized on error.
Sure, btw I have Quickmaximize and Outliner 2.0 scripts installed, if it makes a difference, maximized I get – >> #(264742P, 15010910P, 1501091…
Sorry for not getting back sooner, had to get some real sleep Ok so I tried evaluating your single attach version in an empty scene in max 2013 x64 a…
Whoa you weren’t lying, that does look complicated! Thanks I will have to give that a try… Does this method work with off screen objects? Or does the …
Well one set of functions I’m working on right now is for copying and pasting vertex positions, which I have consistently working with edit poly, edit…
Buuuuuuump? Anyone?
Well, usually I use PSPad for the bulk of the scripting, and use the editor to test and refine the scripts. I try to test all of my functions / scrip…
I like to use a similar program to Notepad++, called PSPad. You can use several different syntax highlighters with it,and you can make your own, so I…
Yeah that’s probably a good way to look at it, but I can only test the scripts going back 2 versions. Also if I wanted to sell my scripts, I would th…
Hi Bobo, that’s some bad news 🙁 For a large collection of functions and macroscripts, that’s a daunting task. Is there a way of at least finding…