Thought I’d post my findings on this in case anybody strays this way looking for answers. Seems very easy to extend the Composite map in 2009 with a s…
could somebody enlighten me please on why this callback doesn’t update the material I’ve setup please. the m = $.material.diffusemap at the start is …
Dave, Would it not just be easier to do this in After Effects or Fusion first then just load in an IFL? Combustion is the easiest method as it’s a…
Thanks Bobo I understand what you are saying thanks for the help… Pixel Monkey – I agree …I read Bobo’s reply at work and while bathing my son at hom…
Thanks for that Bobo, an enlightening thread. This I think is what is happening, but according to the Maxscript help I thought I would be getting a di…
true if people have combustion. I do, but not all, and I don’t think the combustion .dll ships with the x64 version of Max. Certainally not the Archit…
Hmm kinda related – I was just thinking how good a non-linear interface for controlling bitmaps would be in max… Imagine an edit-suite type timeline …
what does it do – r u sure there isn’t already an equivelant.
Martijn, I created a new .txt file & it works fine so please ignore my last mail. danke vell for your time cheers Simon
Just sent it over, but essentailly it’s a .txt file with the lines 0,0,0 100,100,100 kind regards
Cheers martijn, I’m getting a flag on the line append points [lf[1] as Float, lf [2] as Float, lf[3] as Float] and an ‘–Unable to convert: undefined…
It’s for seperate objects, i’ll have 120 coordinates to produce 60 randomly placed splines
no worries just check that bone.length…I don’t think it’s right