An awesome example from Clovis Gay! That already looks great !
His oldy from Bobo would be a good place to start. It’s transferring scene objects to particles but should help.
What about the ephere Lab. Depends on what type of plugin you are writing though.
Could you Cache the Particle flow before rendering ?
Fairly sure the Material Dynamic operator will cycle through random material Ids for you so no reason for a script Edit. Maybe this is for changing …
Ephere Lab is perhaps worth a look.
Thanks fellas – loads of useful stuff to play with.
Thanks – cool tool. Got a 404 by the way – edit: just tried it again and think its a cgtalk issue.
you could test your hypothesis quite easily with a unit grid, add soft selection select the center vert and move it a unit distance in the vertical. z…
I’m sure you’ve seen this but just in case :- I do agree that skinning could be more intelligent. Hands and fingers are always dull to do, bone enve…
This isn’t a scripted solution but Autodesk Labs have a free point cloud plugin which does all that you asked for.
foo.render_renderable=true