Holzi
@holzi
New Member
Joined: Feb 15, 2024
Topics: 10 / Replies: 19
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RE: Quick Help with animation offset of Bend modifier.

I just realized something: After applying your first script (ehich killed the vertex animation and the bend) I realized that the pages aren’t in a sti…

14 years ago
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RE: Quick Help with animation offset of Bend modifier.

That gives me the same result as earlier. Vertices get screwed; bend is missing. Seriously, how hard can it be 2 guys being unable to find a solution…

14 years ago
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RE: Quick Help with animation offset of Bend modifier.

So I played a little. If I remove the “if != undefined” i get a message, that insertTime is not possible for undefied objects. If I interpret that rig…

14 years ago
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RE: Quick Help with animation offset of Bend modifier.

Disregard this post. was being confused…

14 years ago
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RE: Quick Help with animation offset of Bend modifier.

Oh, and i forgot the video link in my first pose: I dont understand why with one, the vertex animation is fine, and the bend gets killed, and with t…

14 years ago
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RE: Quick Help with animation offset of Bend modifier.

that even kills the vertex animation now its only an animated rotation And again: no error messages. thats annoying

14 years ago
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RE: Quick Help with animation offset of Bend modifier.

There are no Errors while evaluating the script The Vertex and the bend animation are exactly the same as here:

14 years ago
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RE: Quick Help with animation offset of Bend modifier.

somehow the script doesn’t work it kills all of the bend modifier keys instead of offsetting them. Here the clip before I apply the script: and afte…

14 years ago
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Replies: 16
Views: 52
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RE: triangulate spline

the first version actually worked already it created the splines form point 1 to 3, 3 to 5. And even with a spline with more points, it worked.

14 years ago
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RE: triangulate spline

works perfect, thank you! the “by 2” is a nice way to get rid of the modulo operator But to learn something from this as well: what ecactly is the nu…

14 years ago
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RE: triangulate spline

ok, i figured it out on my own, mostly. The Script now looks like the following: for s = 1 to (numSplines $) do ( for i = 1 to numKnots $ s – 2 do…

14 years ago
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Replies: 6
Views: 14
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Replies: 0
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