haha, Good Story.
Thanks for the reply thedour Unfortunately, this isn’t really what i’m looking for. already have tools to initally place objects on the mesh… its in…
We think we have it nailed down to xref’s or perhaps one of our extended shaders. I can’t post the code for obvious reasons, but do either of those 2…
I guess that moves them less then the other one. Thanks
surrounding your code with with undo on ( ) usually works.
thanks and anyone looking to figure out how to get a verts tangent seems to be pretty good
That worked perfectly thanks for the quick replay as always Bobo
or just divide each value by 255.
The bottom one was more of what i was looking for since my command would change…I was going more for a “strategy pattern” style. Oh well, thanks.