Hobbs
@hobbs
New Member
Joined: Feb 14, 2024
Topics: 111 / Replies: 159
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RE: Swap UV vert positions. A flip, but not a flip

In general it should be a case of two horizontal lines. Yea i was thinking of doing something like that where i flip it…store those positions, and th…

13 years ago
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Replies: 2
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RE: Using the for variable to select objects by name

( local searchName = “box” local MultipleNodes = for o in objects where matchpattern o.name pattern:(“*”+searchName +”*”) collect o for…

13 years ago
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RE: setting focus to viewport with maxscript

ah, here it is [left][b][b]NOTE:[/b][/b] [/left] [left]Right mouse button state is not always correct. If you right-click to bring up a right-click…

13 years ago
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RE: setting focus to viewport with maxscript

Yea, as the original poster i felt i should chime in. Since it was years ago, I believe this was the case and solution… I was also having the proble…

13 years ago
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RE: C# talking to Max

Hmm…i got them to work…syntex errors on my part. ManagedServices.MaxscriptSDK.ExecuteMaxscriptCommand(“print “” + NewBuffer.ToString() + “””); Manage…

13 years ago
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13 years ago
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Replies: 2
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RE: How to get 3dsmax minimize/maximize handler

Thanks guys for the responses. That should do it. Yea i figured the “top most” would cause some problems, but having it minimize and maximize with m…

13 years ago
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Replies: 8
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RE: setting a mesh's vertex alpha through code?

Thanks slimeburger, i am already using a similar technique though. The problem i was running into is that since we were creating new verts, the mappi…

14 years ago
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RE: setting a mesh's vertex alpha through code?

basically we are creating new faces through meshop.extrudefaces then taking those new verts, and attempting to put alpha on them. The problem is, t…

14 years ago
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Replies: 4
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RE: Cutting polys based on alpha

Now thats an interesting idea. hmm.

14 years ago
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RE: Cutting polys based on alpha

Ok, thanks for the ideas guys : )

14 years ago
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