How about doing a temp render and reading the resulting bitmap back in?
Strange thing. I redid my little test on a new object and am now getting the right values it seems. Thank you for testing, denisT.
@Pacermike: Yes, thank you. But somehow I already figured that one out. I’m about to do it differently now but it would still be useful to know how to…
Thank you very much. Also, I needed to copy the icons into IconsDark because I’m using the default dark color scheme.
Thank you very much, Bobo. This is my working code providing me with a mesh that has one vertex at every selected objects position and a vertexcolor v…
yes, it works now, thanks. I always thought doing something like “sel = $” would store the current selection permanently into an the array “sel”. But …
Thank you very much!