Great tool… thank you very much for sharing it. =)
Thank you Alex. Yeah, I have noticed that using Direct X materials kills the speed of several tasks in Max. Thankfully I am able to use standard mat…
That’s cool, thank you Dave. I appreciate you taking the time to offer your thoughts and encouragement. If I hit a wall then I’ll try the expression…
Hmmm… I thought so but maybe not. I’m using the Float Script option in the default Assign Controller dialog. Is that a new script controller? I bel…
I love the idea of a modular approach. If possible I would like to have a modular rig solution where the character/creature is sectioned into predefi…
That would be great, thank you. I’m still experimenting with some possible solutions; though nothing is working completely that way I would like it t…
Hey Iker, That’s interesting… I’m actually in a very similar situation where I am working now. I seem to be picking up the very basics of MaxScript…
Hey Iker, thank you for your reply. I have considered trying to build each rig on the fly (verses modifying an existing rig) based on the position/or…
Sorry… I didn’t mean to be unclear and cause frustration. Yes, the ultimate goal is to easily resize our rigs. Since I’m stuck on some things that s…
Interesting scenario… I hadn’t been thinking in those terms. My initial goal was to write a script that could change an existing humanoid rig (bind p…
Hey Jason; thank you for your reply. Yea, Im sure there are plenty of places where things can go wrong. =) At this point I’m in the very early sta…