is’t there a function or something that would tell me what changed since last time build mesh was triggered?
yeah sorry, I’m working on three different things here. thanks, it worked perfectly
<dropdownlist>.items Array Get/Set the item string array. Is there another way for changing it? I’m a little confused. am I supposed to change t…
I just set the items like: drpdwn_type.items = #(“Oven Side”,”Oven Top”,”Shelf”,”Sink Side”,”Vitrin”,”Washer Top”); Is that not considered changing?
OK, it’s not working the way I want it to. when I deselect and select the object again it reverts back to default. I didn’t do the attribute thing jus…
I don’t want the index. I want to have the items in the drop-down because they are changing constantly.
added some of my code and things I’ve tried
I create it like: tpo = TextPlus(); and store it in:C.textplusobj; C is an instance of a plugin I wrote that has a property named textplusobj of type …
Okay, I finally figured it out. here is the complete code for getting the mac address and sending it to a server with HttpPost: –Getting the mac a…