Heilandzack
@heilandzack
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Joined: Feb 14, 2024
Topics: 10 / Replies: 59
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RE: [solved] Error running script as string

Here is the full block: — change menuname macro optionsmacro = ” macroscript “+OptionsMacroscriptName+” category:\”LK_Scripts\” ( fn DoubleT…

9 years ago
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Replies: 2
Views: 6
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RE: Storing maxscript snippets

yeah, got it working now! So far it works quite good, i’m gonna try to use it from now and let you know about ideas and problems. One thing: It is n…

9 years ago
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RE: Storing maxscript snippets

I|m using the 0.03 Here is the error displayed:

9 years ago
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RE: Storing maxscript snippets

Hi Grabjacket, I would like to try it out, since it looks really helpful to me. However, i am not running max as admin and that prevents me from acce…

9 years ago
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RE: How to stop/exit a script is something turns false?

YOu can also read up on the checkForSave() method in the maxscript help.

9 years ago
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RE: How to stop/exit a script is something turns false?

Try this: ContinueLater = false if (queryBox “save?” title:”I’m asking you!” beep:false) == true then ( — when yes is clicked print “clicked yes…

9 years ago
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RE: Attribute Holder controlling hide unhide commands!

Not having max at hand, just out of my head: Assuming your Object to hide is $Point001 MyAttributes = attributes “MyAttributes” ( fn WhoAmI = (refs….

9 years ago
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RE: Trace place point on object below?

<ray>.pos: Float <ray>.position: Float –pos and position are synonyms <ray>.dir: Point3 –unit normalized direction vector ray.dir…

9 years ago
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RE: Trace place point on object below?

That could be solved with a script controller holding one of the ray functions (intersectRay(), intersectRayEx(), intersectRayScene()) Basically, my …

9 years ago
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RE: View two scripts at a time

There is an option in the script editor Options -> Vertical split Then drag the border from the right side of the window. If the option is disabled…

9 years ago
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RE: UVW Map modifier update

I made an example to show the behaviour. delete objects theteapot = teapot radius:50 segs:20 isSelected:on themodifier = uvwmap name:”” maptype:0 re…

10 years ago
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RE: UVW Map modifier update

Okay, now i made a weird discovery. If i add themodifier.height = 200 it gets updated correctly. The height does not affect my mapping anyway sinc…

10 years ago
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Replies: 4
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RE: Persistent when construct

Hm , i think that’s a bit too advanced for me. Gonna stick to the solution before, anyway thank you for the snippet, I’ll try it out

10 years ago
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