Since i’m not really good with HWNDs and UIAccessor etc. i would take another route. When you load a preset, there are not too many values that get c…
Try this: try destroydialog GroupCreator catch() fn getuserstring default:”Groupname” = ( RenameDialog = dotNetObject “MaxCustomControls.RenameInst…
I don’t know if you guys are aware that you can run maxscript files also from command line as described here: Maybe that helps…
You can see it on object properties -> user defined: VRay_MoBlur_GeomSamples = 2 VRay_GI_Generate = True VRay_GI_Receive = True VRay_GI_Multipier …
The Edittext.text gives you a string, but you need an integer. Converting to an integer works: rollout mm “MultiMat” ( edittext tt “Number:” fiel…
Similar here, 2014 in Production since years. Thinking about changing for 2017.
Well, the helix has 4 Variables that effectifely change the length of it. That would be the 2 radii, the height and the turn count. If you want to cr…
The Problem is that you’re only changing the standard outputs filename. Here is way to change your elements output names, give it a try: clearlisten…
Maybe this helps you: clearlistener() struct myStruct ( val, printMyVal, fn setoriginalfunction = ( printMyVal = (fn tmp = (format “Orig…
struct myStruct ( val, fn printMyVal = ( format “my value is % ” val), fn dosomethingelse = (print “jo”), fn executemyfn = dosomethin…
Transform Gizmo that moves with the selection. +1
I didn’t double check in max, but i think this should work: function GetAllSubDirs_fn MyDirectory = ( temp = #() s = 1 folders = getDirectories (M…
I’m still not sure if I understand what you’re trying to do, but maybe this helps you. Aussuming you want to rename your objects by adding your variab…
select $*Square* This would select your objects with “square” in the name, i fthat’S what you’re looking for. If you want to batch rename objects, th…