Heiki
@heiki
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Joined: Feb 15, 2024
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RE: Pseudo zdepth script
Thanx!!! This is just what I wanted to have some time ago. I rendered zdepth through environment fog that time. Thanx for sharing!
18 years ago
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RE: Scaling plane by camera distance
It might seam a stupid question, but how to make the same thing on cilinder radius. So that cilinder would remain with a constant thickness no matter …
19 years ago
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RE: Scaling plane by camera distance
Thanx, it worked just fine!!
19 years ago
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RE: Global values of diffuse and self illumination
Thanx Aearon!! The script works just great!! The reason I needed this is because to make fake zdepth channel for dof. Max zdepth channel doesn’t coun…
19 years ago
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RE: Global values of diffuse and self illumination
Thanx so much Aearon! It works but has only one problem. Can you add to the script the function to disable diffuse map also. Right now it turns diffu…
19 years ago
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