Well, I’m not a programmer. I don’t have the knowledge to rewrite things in max. I’m a 3D artist, and I wanted to use Daz3D’s TriAx skinning technique…
The whole thing is very slow. Reading weight values for 21000 vertices and transforming them is really slow. I’m very disappointed. It should be bette…
Thanks for the suggestions. Maybe the stringTab solution is better than the matrix3Tabs. But I don’t know. I will think about both solutions. Thank y…
Sorry, but I have a problem. 3 bones is not enough. In some cases I need 8 bones for one vertex. Do you have another great idea? Thanks
Oh yes. You’re right. Now I understand what you said. That’s a brilliant idea. Thank you very much.
Yes. I want to use maximum 3 bones for one vertex
These tabs are not good for me. Details: I want to create a three axis skin modifier. I need three weight maps (different weight maps for each axis). …
That’s what I want. Thank you
That was very clear. Now I understand it perfectly. You helped me a lot. Thank you
Thanks for your answer. But how can I call the create method of class2 plugin from class1? Edit: Ok, I know how to call it, but can I send parameters…
There are two types of developers: Ask everything they want to know. And give thanks, if somebody helped. Learn from source codes, but never put…
I don’t know why you flout me. If you want to learn from other developers, you have to ask. Me too. I have a lot of thread in this forum with my quest…