set one of view windows to top view . when click in the rollout bmp controller . it can select the object for u . maxium any view port will not affe…
posArray = for i = timeStart to timeEnd collect (at time i;theNode.pos) – if u want get the 3 positions at time t . then it should be : posArray[t-1] …
thanks man . i got it now .
nobody know it ? i want say thanks to a master .
i have the same question about mouse control . about the “on mousepoint arg do … ” and ” on mousemove arg do … ” if i use “case of arg (1:… 2:…3:…) “…
[left]meshop.divideFace <Mesh mesh> <int faceIndex> baryCoord:<point3=unsupplied>[/left] [left] [/left] [left]polyOp.divideFace <…
read this in max script reference : subrollout then u can add any rollout into a subrollout .
–BitMap = bitmaptexture filename:“E:\desktop\fB1_swallowtail_leftwing.jpg” –note: 1. the word “bitMap” is reserved by max , it is a function to create…
newbird: hi, may I ask how to write a script for setting a texturemap to diffuselevelmap for Translucent shadertype in material editor? anyone th…
as i know . add slots in material editor is not available now. but we can make a script to turn page of the slots . so u can load the material into a …
thanks bobo. it works fine .
ok . thanks . bobo. now i make it in other way. button press to switch between a bigger rollout and a slim one . thanks .
but maybe my explaination is not clear. again: open max >> make a box >> convert to mesh >> select it >> go to modify panel or…