[left]maxscript reference >> index >> maxkey values .[/left] [left] [/left] [left]theKeyArrayOfNode=<node>.<animatable_proper…
local renderBitMap=undefined RenderBitmap=bitmap (mapSize) (mapSize) render renderType:#bakeSelected vfb:on filterMaps:on antiAliasFilter:(cat…
have u added a unwrap_uvw modifier to the object and flatten it ? below is some code i writen before : fn addUVW obj theMapChannel:1 theName:”hb_UV…
i like struct defination , too . esp in function defination or when i need a array and the items of it is a array or array like too. :love:
so when i want write a multi rollout , just give it 1 or 2 () , and it works ,and every thing will be local ,maybe useful to u ,like this : ( rol…
thanks bobo. maybe mtl.dlt cant work only with itself , i should install a full package include it . btw, im not use script to change the diffuseMap…
get the vertex normal be getNormal(), eg : sss= getNormal () –eg: [2,3,4] theMatrix= matrixFromNormal (normalize sss) –will get: theMatrix=(matrix3…
ya , intersting … so i want a script to convert a complex building to a very simple one .realy , and just inverse of u want ? and this maybe more co…
now i know it. thanks . my friend . wish u a happy day .
sx[#Object__Editable_Spline][#Master][5].controller = point3_script() for i have never use array like this , maybe i m not right : i will first get t…
i will backup the code . thanks . it looks a little complex for me now . thanks .
i think ur are right .thanks .
is here no one know how to do or my explain is not good for understand ? or the object has any secret pivot or axis for face creating from any spline…