cool denisT . thanks for u correct my mistake . I review the “paremeters” in max script help document , max script trans paremeters as reference mo…
progressBar can not be embed into a function , it defined like a global variable in a rollout container . If u just want show the progress when funct…
progress bar always cooperated with a for loop , in this case , a index needed when get each items : rollout test “test ” ( button btTest “bt Test…
I think it is something wrong with the grammar of ur Plug-in code . search “plugin” in maxscript help document for detail . this is a example copied f…
have u used the “script controller ” in scene ? it is more powerful than link parameters . I think the link parameter is the simple version of script…
I dont know how to code in SDK , but I think it is a Math thing , some suggestion , wish can help u : it is a ray , and we can make a matrix coor…
sorry for late to know danis reply . the codes below mabe usful for Tim . As I think the process when u deal with ur problem . u say u have many o…
I have been coded for some guys who ask scripts with many thanks . everything can be simple or complex , u know , it is a little script at first ,th…
so , u want a totally solution ? yes , I can make it . u want the job be free or pay me ? or let me join ur company Im glad to be a freelance …
give ur object`s name a prefix . in ur max script , set price for each prefix string . maybe a struct items with : prefix , price , comment … , the…
sorry , I checked it : coz the ’ deleteface ’ is affect on the object`s baseobject . that means the baseobject must be a poly object . u can conv…
[left]polyOp.deleteFaces <Poly poly> <facelist> delIsoVerts:<boolean=true> [/left] [left][left]Deletes the specified faces. If <d…
ss = editable_mesh () classof ss.mesh –> TriMesh make a box , convert it to mesh . select it . then : classof $ –> Editable_mesh class…
for max file properties , most of files stay empty . and max file type “3ds max file ” is linked with max application which only one for registry lock…