Hey Domos, Lol right you are, I’m tripping. I’m testing right now and turned out I’ve made an amateur mistake using that “getSubAnim” command
Okay, so far, I think I’m having issues because Limit Controllers aren’t using world coordinates, they’re using local. Which is annoying, I hope I’m w…
The problem isn’t speed (like you said) and I apologize for not paying attention, I should’ve read the code but I haven’t studied MaxScript’s syntax y…
Oh wait POLYTOOLS3D. I didn’t know you used a for loop to set the values of attributes? This is actually faster than Maya’s setAttr… Okay, now I’m con…
My project was pretty simple in other DCC softwares (Maya and C4D). I’m trying to set values of an attribute in realtime without having to use C++, th…
PolyTools3D: HarnessFatality: So maybe there’s something wrong behind the scenes that I’m not aware of gc() is a killer. Don’t use it at a…
Ahh, POLYTOOLS3D. Thanks a bunch for this example code. These are the results I got. time:125ms heap:174892L time:47ms heap:136L So maybe there’s so…
Hey, so here’s a majority of the algorithm, this algorithm is basically receiving data from a UDP socket/server on a separate thread, and then it send…
Hey Denis, I will show the rest of the code very soon. Thanks for the help so far, I see little improvements. I’m also convinced I’m doing something w…
Hey Serejah, yes thanks for calling that out. That’s exactly how the code is but I accidentally left it out. I’ll edit the post
Here’s what the code looks like: def on_command_received(self, message): mxs.disableRefMsgs mxs.execute(“””try(undo off– (with redraw of…
Hey Denis, thanks for replying. I’ve tested “mxs.disablerefmsgs” and it didn’t seem to help out. Though I don’t know what it’s doing under the hood. A…