I have used notifydependents in the past yes, but it doesn’t work as a trigger in itself as far as I know. It should always be part of a trigger syste…
My goodness… ok, after inspecting the MCG generated script I noticed two parameter arguments: useNodeTMValidity and UseNodeOSValidity. Never knew abo…
Unfortunately I don’t have older 3ds max versions installed so I cannot easily move it back to 2016 right now. If you don’t mind you can easily set up…
Thanks for showing some alternatives denisT. for some reason I thought it necessary to put the controller script on the actual object I was moving… T…
Edit: I had a detailed reply about my case, but actually it can be recreated very easilly create two helpers in an empty scene and add a scale script…
@denisT and @domos you guys were right, animating the knots is a very good way to properly get an animated spline rendered. I went for a solution wi…
Serejah: disableRefMsgs() Ah, but that is one step closer to what I need. Funny to see the message below it in the help files though, “USE WITH …
I also tried adding a separate renderable spline modifier to your sollution but that causes a crash. I think what you suggest is the best solution at…
@domos Hehe, true true, but that is mainly for testing purposes @Serejah That works great up until you set the spline to rendering “Enable in viewpo…
Yes, those are valid options too, although animating the spline IK controls would require me to add helpers to the scene which might add up real quick…
Ok, I see that working yes. Thanks for replying so far. Maybe I should have clarified my challenge. I am trying to modify a spline in such a way that…
Unfortunately, that is not the case for settings spline knots on a renderable spline. Wrapping up a quick script attached to the angle parameter of th…