I assume you find symmetrical vertices by looking for the closest vertex to the coordinates [-X,Y,Z] of another vertex in the mesh. So anything that d…
Probably using some advanced space partitioning, like … the BoBo-Tree.
Edit_Poly and Editable poly do a potential to drive me nuts. Here’s what I’m doing now and it works for both: sPoly.buttonOp #selectEdgeLoop sPol…
Thanks again! Works like a charm now. But here’s the real challenge … if you can solve this, you’re my hero! 😉 I try to make all my poly tools w…
Thanks a ton! This seems to work … at least the right vertices disappear. However, there’s still a sharp bend on the edges, right where the vertices …
Makes sense. Thanks for the inspiration! Here’s what I’m doing now (quad is not known): –sPoly is editable_poly node –iEdge is current edge we’r…
Oh, I didn’t know about those. Thanks! However, as you said this solution is ‘iffy’, especially because it would delay any normal operation aswell. …
Thanks for the reply! I tried what you suggested, but it didn’t work: local iTime1 = timeStamp() local iTime2 = timeStamp() while iTime…
I don’t have a reference, but basically you’d have to do something like this: -First sort the vertices along the bend-axis. (so you can travel along …
I’m doing something similar for a loop selection tool. The script knows the last selection set at all times and monitors whether a single element was…