Works like a charm, thanks!
Does this help? Cannot find a 2d version of it right now, but google for “minimum area boundign rectangle” and “rotating calipers”.
Nah, I need to actually split it off. I will later increment the number part if necessary to ensure unique names when adding user defined names to a l…
From the doc about the trimRight function: “The following string parsing methods were first introduced in gmax 1.0 and are available in MAXScript sin…
Nice idea to use the numbers as the string to search in! Anyway, I found some dotNet regExp stuff on here and use that now: local sMainPart = …
Select all vertices in the mesh/poly and rotate them… Is that what you’re looking for?
I’m using a hacky solution for now. Creating a snapshot, connecting all vertices (hoping that it will preserve internal triangulation), then performin…
Unfortunately the actual script is encrypted, so not much help in there. But the interesting thing is that even this one uses a vertex, and edge AND a…
Looks promissing … Thanks!
I would be using it for robotic characters with a lot of repeating parts right now. You’ll have the same kind of bolt/cable/thingy in many different p…
You could check it after the user entered something: on edtText entered sString do ( if classOf sString == integer or classOf sString == float …