HalfVector
@halfvector
New Member
Joined: Feb 15, 2024
Topics: 3 / Replies: 189
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RE: particles to center of the groups

He makes copies instead of instances because he wants every sphere gizmo to have independent radii. As you can see here: My_Athmospheric_Gizmos_01[i]…

18 years ago
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RE: UserProperties on rootNode

Hi. I don’t own a copy of MAX9 yet so I can’t recompile the extension. I’ll see if a friend of mine can do it for me, if not we’ll have to wait a bit…

18 years ago
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RE: UserProperties on rootNode

Yeah, that’s right. You can assign user properties to the rootNode using the SDK functions. I’ve created a set of functions (an extension) for that, …

18 years ago
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RE: caling mrshadowmap

Should be something like this: theLight.shadowGenerator = mental_ray_Shadow_Map() Greets.

18 years ago
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RE: MR renderer Properties

Ok, you applied a “3D Displacement” to the displacement map. And this kind of map doesn’t have a property called “coords”. That property is for 2D map…

18 years ago
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RE: MR renderer Properties

Try this: mEditMaterials[1].displacement.coords.v_tiling = -1.0

18 years ago
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RE: MR renderer Properties

Probably you are trying to access to those properties directly through the mental_ray_renderer structure. The correct way shoud be: renderers.current…

18 years ago
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RE: What is MeshMap refrenced in maxsdk?

MeshMap gives you access to the map channels. There are up to 100 map channels. If I remember correctly, the first one (0) is for vertex colors and th…

18 years ago
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RE: Suggestion please (Bitmap based lighting)

You could calculate the light intensity based on the luminance of a given pixel. The formula for calculating luminance is: luminance = 0.299 * R + 0….

18 years ago
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RE: Simple Mod memory issue

davestewart: apart from the odd crash when clicking “Edit Profile”, but my max crashes so much anyway that it’s indistinguishable. Hmmm I don’t k…

18 years ago
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RE: Simple Mod memory issue

Hi. I’ve implemented all the features you’ve got in the script. I wasn’t able to create custom controls inside the actual window of the curve editor…

18 years ago
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RE: Simple Mod memory issue

Hi. I’ve done some of the modifications you’ve mentioned. Now there’s no limit in the Y axis (which now defines the angle), the X axis ranges from 0…

18 years ago
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RE: Simple Mod memory issue

Ok, I’ll see what I can do!.

18 years ago
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RE: Simple Mod memory issue

Hi Dave. I’ve disposed of some free time and I’ve created a C++ plugin (this was a good excuse to improve my knowledge about the C++ SDK :)) that doe…

18 years ago
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RE: Simple Mod memory issue

Do you mean using the curve control?. I think there’s no flexible way to do that. One possible way could be declare arrays for the parameters of the…

18 years ago
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