I don’t know, I tried this code in MAX8 and I was able to retrieve the percentage property. I’ll try again later.
Hi. I don’t know about the IGame interface but I faced this very problem a while ago. I had to access to the properties of a material created with MA…
EDITED: sorry, I’ll post my answer later.
Hi. I guess the reason is “pic” is a local variable so it can’t be accessed externally (only in the function “newBitmap”). So the code should be: st…
No, the function expect a node not a string. So if you have the name of the node (Plane01, Plane02, etc) do: obj = getNodeByName objName getVertexPos…
Hi. This function will return an array with the world-space vertex positions for the object “obj”. fn getVertexPositions obj = ( local vPositions =…
Wahooney: Or do you mean the plugin sdk docs? That’s right.
Hi. Try this: scaleFactor = gw.nonScalingObjectSize() * (gw.getVPWorldWidth [0,0,0]) / 360.0 I’ve use the point [0,0,0] but depending of what you w…
That’s right. You have to enter modify mode before. So: with undo off ( — You could use also: — max modify mode setCommandPanelTaskMode #modify …
The problem is that the object being inspected has to be selected (alone). Try this: xOverlapObjArray = #() fn xOverlapObj xObj= ( addModifier xObj…
Hi. This should work: on btn_press pressed do ( items = ddl_example.items append items “FX” ddl_example.items = items print ddl_example.items ) …
Oh no. A friend of mine and I developed a C# 3D engine called Haddd (this is the old web, now it is an open source project called Jad) and it is heavi…
The property is showFrozenInGray, e.g.: $.showFrozenInGray = false
Take a look at this thread.
I’ve done a simple performance test. A script that calculates the square root of 10 million random numbers in MXS, MXS+.NET (using C#) and C++ (this o…