Write “applyOffset” in the “Index” tab, in the MAXScript reference help file. The function should appear in the keywords list. hblan: maybe i …
I think what you need is something like this: Create a shape and select it. Then execute this sentence in the “MAXScript Listener”: applyOffset $ 20…
Ok, I’ve created a little tool that allow you to choose the source node (the node that will receive the rotation script controller) and the target nod…
Sorry, I missed a – sign on the script above. Now it works. Anyway I’ll create the controller for you to see.
Ok, this is not the exact code you need for the script controller itself but the code needed for a node to look at another node. — References to the…
Hi. If I’ve understood correctly, what you want is something like the recorder in applications such as ZBrush or Painter where you can record every a…
Try the Matrix FAQ. I think is a very good reference about matrices, quaternions and vectors. HTH.
Hi. The seed function is not another type of random function. Is a complement of random. I’ll show you an example. If you execute this code in the M…
If I have understood correctly… if $.modifiers[#Unwrap_UVW] == undefined then ( modPanel.addModToSelection (Unwrap_UVW ()) ui:on $.modifiers[#unwra…
Something like this: fn selectNodesInLayer layerIndex = ( if layerIndex >= 0 and layerIndex < LayerManager.count do ( local layerRef = (La…
I use the same thing in my Doom3’s model exporter (and other exporters of mine) to know if a node (a bone in this case) has been mirrored (left handed…
If MAXScript works the same way than C or C++ in this case (and I think it does), then you are absolutely correct.