Capt_Suicide: When I use addnode, it works with a single node but if I add more this way the rays will just ignore them. That’s right. I’ve been …
Bobo: If you do a Search for “mateditor” in any Reference incl. 6, you should see that the struct is listed in “What Was New in MAXScript in 3ds max…
I haven’t got the maxscript reference for MAX6 or MAX7 but maxscript reference for MAX8 doesn’t mark this functions as something new so I guess that a…
Hi. These are the methods you could need: MatEditor.Open() Opens the Material Editor MatEditor.isOpen() Returns true if the Material Editor is ope…
Hi. I’m not an expert in rigging and things like that but I think you could use something like this: fn copyMat srcMat &dstMat matchPosition = (…
Thanks for the offer. Right now we are documenting and writting some tutorials for it. We’ll release it soon for free. By now is just a real-time re…
I haven’t got a job right now. I’m programming a game engine with a friend and that’s the reason I use MAXScript. We need tools to export data (verti…
Mainly with the reference that comes with MAX. At first glance is a bit intimidating but then you realize it’s really helpful.
Nice behavior. Ok, one thing you could do is, every time the value of the spinner changes, store the selected value into a temporal variable and onc…
The function qsort does a sorting based in the algorithm quick sort. The first argument is the array to be sorted and the second, a callback function …
Try this one: rollout roSortTest “Sort Test” width:136 height:246 ( listbox lbx1 “Items:” pos:[4,3] width:127 height:14 button btn1 “add” pos:[11,2…
The problem is in the spinner changed event handler. Should be like this: on offset changed value do ( pass.selected = value as string )–end on off…
Yeah, sometimes is hard to find what you are looking for!
There’s a “how to” example in the MAXScript reference titled “How do I update the items in a dropdownList or listBox?” that explain exactly what you a…
I think you should call that method this way: skinUtils.importSkinDataNoDialog true false false false false 1.0 0 HalfVector.