Can’t access max now so can’t check, but if I remember correctly simple obj.transform should return the matrix3 value (4×3 matrix, 4th row being the p…
This thing started bugging me again this morning. back then I replaced that method with infinite while loop – pickobject – mousemovecallback combo, wh…
Still trying to figure this out. Did some more testing but it just doesn’t seem to work with more than one node. Otherwise it is quite neat though, es…
Took a while but I got it working. Here is the final script if someone is interested. It’s still bit flawed but does its job for now. on ChannelsUse…
Well reading the last knot was obvious enough (numknots and getknotpoint), it was 4 am so didn’t think clearly :). However, not adding knots didn’t qu…
Wonderful, just what I needed . Thanks.
The script actually also creates quads but in such manner that it appears to be 2 tris facing opposite directions…which is bad :p. Getfaceverts is not…
Reconstructing the mesh was the first idea that came to my mind. However, it seems a bit trickier than I first thought. This is what I came up with: …
I don’t know much about channel info so hard to say. Volume select modifier can be set to select vertices by their color but this is mostly for grey s…
I came up with new idea today: How about freehand cut tool? This seems far better than the freehand spline thing but once again I have no idea how to …