Haamu
@haamu
New Member
Joined: Feb 15, 2024
Topics: 11 / Replies: 36
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RE: Proxymodeling (project wip)

As it appears, max9 and probably 10 as well handle few things a bit differently which cause it to crash if “show end result” is used. I think polyop u…

18 years ago
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RE: Proxymodeling (project wip)

another quick fix, probably last one before I do another rewrite, don’t know when yet. -surface lock works with all subobject levels now Yah kinda …

18 years ago
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RE: Proxymodeling (project wip)

Just a quick fix for surface lock, it was starting to bug me so had to improve. Other than that, nothing really interesting going on. Still don’t have…

18 years ago
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RE: Proxymodeling (project wip)

Heh, I’m glad you can find it useful. Few things I forgot to mention though. The script should be active when you delete nodes from the structure (wh…

18 years ago
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RE: Proxymodeling (project wip)

So yep. Here it is then. Took a while cause I had to find a spot to write some instructions to bundle with it. Don’t expect too much though, it’s clea…

18 years ago
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RE: Proxymodeling (project wip)

Uhh, sorry. Haven’t paid too much attention to this corner of the forum in a while :). Sure, I’ll post something when I have a chance.

18 years ago
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RE: Proxymodeling (project wip)

Ops, forgot to update. So here’s how it looks now: It’s still quite stiff and extremely buggy, but I have kind of stopped the development for now. I…

18 years ago
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RE: Proxymodeling (project wip)

Ohh, thanks for that. It’s very good to see that other third parties have taken this as their mission, but still I must say that I was somewhat disapp…

18 years ago
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RE: Proxymodeling (project wip)

Beh, that took a while. I effectively had to rewrite the entire core to get the sections tool to work with adequate efficiency. Originally I had to im…

18 years ago
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RE: Proxymodeling (project wip)

arketip: …However the current way of building patches is a little bit slow. The ideal would be a system of automatic faces construction. Indeed poin…

18 years ago
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RE: Proxymodeling (project wip)

Righto…as it appears, the voxel method is really heavy to initialize so I will stick to crawling for now. I tried to state all the edges in the mesh a…

18 years ago
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RE: Proxymodeling (project wip)

I just had pretty wild idea. I could actually store entire mesh into a voxel grid, same kind of system that makes raymeshgridintersect so fast. Origin…

18 years ago
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RE: Proxymodeling (project wip)

Ah yes, video is a good idea. LinkLink (xvid codec required) Just showing some basic functions there, it became a bit more unstable than usual when I …

18 years ago
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