As it appears, max9 and probably 10 as well handle few things a bit differently which cause it to crash if “show end result” is used. I think polyop u…
another quick fix, probably last one before I do another rewrite, don’t know when yet. -surface lock works with all subobject levels now Yah kinda …
Just a quick fix for surface lock, it was starting to bug me so had to improve. Other than that, nothing really interesting going on. Still don’t have…
Heh, I’m glad you can find it useful. Few things I forgot to mention though. The script should be active when you delete nodes from the structure (wh…
So yep. Here it is then. Took a while cause I had to find a spot to write some instructions to bundle with it. Don’t expect too much though, it’s clea…
Uhh, sorry. Haven’t paid too much attention to this corner of the forum in a while :). Sure, I’ll post something when I have a chance.
Ops, forgot to update. So here’s how it looks now: It’s still quite stiff and extremely buggy, but I have kind of stopped the development for now. I…
Ohh, thanks for that. It’s very good to see that other third parties have taken this as their mission, but still I must say that I was somewhat disapp…
Beh, that took a while. I effectively had to rewrite the entire core to get the sections tool to work with adequate efficiency. Originally I had to im…
arketip: …However the current way of building patches is a little bit slow. The ideal would be a system of automatic faces construction. Indeed poin…
Righto…as it appears, the voxel method is really heavy to initialize so I will stick to crawling for now. I tried to state all the edges in the mesh a…
I just had pretty wild idea. I could actually store entire mesh into a voxel grid, same kind of system that makes raymeshgridintersect so fast. Origin…
Ah yes, video is a good idea. LinkLink (xvid codec required) Just showing some basic functions there, it became a bit more unstable than usual when I …