Mapvert may have same index as the original, but as soon as you have different amount of mapverts and originals, at least some of the indices will dif…
FreeSceneBitmaps() seems to do the trick nicely. Haven’t had a single crash when I pop that before renders. Thanks for all suggestions.
Yeah, I figured as much and agree. I tested it a bit further and now it seems it crashes similarly even if I have prenty of free ram. I tried optimizi…
yea that’s what I meant, position from knotpoint, rotation from in vector and relative scale from spline length. That last one is a bit iffy in some c…
It’s just some flowers in a field, few hundred at most. Some are getting ripped loose by gust of wind. It just occurred to me too, that I can quite ea…
I don’t really have experience of rays falsely missing in either method, other than intersectray’s inability to hit backfacing. I don’t think there is…
I asked the very same thing long ago, and people seemed to conclude that it’s only possible to use one node at a time. Nodelist doesn’t seem to work e…
Nah, not too complex. You need to use barycentric coordinates for this. meshop.getBaryCoords does this for mesh faces but I don’t think there’s any c…
hmm, appears the instructions given in the readme aren’t completely accurate for express edition. I copied the 3 files to D:\Microsoft Visual Studio …
yay, something to do with mesh optimization. I can always approve to that. here is my tool for just such thing (yeh ok it’s incomplete). Just recently…
Oh heh, that thing is still there. I thought only getting into the catch part is the only slow thing in that, though. There should be no errors in tha…
Ow, not quite. Pardon me for not mentioning it’s only tested in 8. There’s not any error handling so make sure you select a splineshape. It should sre…