Haamu
@haamu
New Member
Joined: Feb 15, 2024
Topics: 11 / Replies: 36
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RE: scripting UVW editing….

Mapvert may have same index as the original, but as soon as you have different amount of mapverts and originals, at least some of the indices will dif…

16 years ago
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RE: Flushing memory between renders

FreeSceneBitmaps() seems to do the trick nicely. Haven’t had a single crash when I pop that before renders. Thanks for all suggestions.

16 years ago
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RE: Flushing memory between renders

Yeah, I figured as much and agree. I tested it a bit further and now it seems it crashes similarly even if I have prenty of free ram. I tried optimizi…

16 years ago
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Replies: 7
Views: 22
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RE: accessing hair geometry

yea that’s what I meant, position from knotpoint, rotation from in vector and relative scale from spline length. That last one is a bit iffy in some c…

17 years ago
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RE: accessing hair geometry

It’s just some flowers in a field, few hundred at most. Some are getting ripped loose by gust of wind. It just occurred to me too, that I can quite ea…

17 years ago
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Replies: 4
Views: 20
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RE: RayMeshGridIntersect

I don’t really have experience of rays falsely missing in either method, other than intersectray’s inability to hit backfacing. I don’t think there is…

17 years ago
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RE: RayMeshGridIntersect

I asked the very same thing long ago, and people seemed to conclude that it’s only possible to use one node at a time. Nodelist doesn’t seem to work e…

17 years ago
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RE: GET Point3 XYZ world coordinates out of UVW´s

Nah, not too complex. You need to use barycentric coordinates for this. meshop.getBaryCoords does this for mesh faces but I don’t think there’s any c…

17 years ago
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RE: SDK plugin wizard not showing up

hmm, appears the instructions given in the readme aren’t completely accurate for express edition. I copied the 3 files to D:\Microsoft Visual Studio …

17 years ago
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Replies: 1
Views: 19
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RE: innacuracies with intersectray for mesh cleanup

yay, something to do with mesh optimization. I can always approve to that. here is my tool for just such thing (yeh ok it’s incomplete). Just recently…

17 years ago
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RE: Improved path deform (with not so improved garbage collection)

Oh heh, that thing is still there. I thought only getting into the catch part is the only slow thing in that, though. There should be no errors in tha…

17 years ago
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RE: Improved path deform (with not so improved garbage collection)

Ow, not quite. Pardon me for not mentioning it’s only tested in 8. There’s not any error handling so make sure you select a splineshape. It should sre…

17 years ago
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