cacheTempFilePath is a char[260] you can’t simply cast a char to a wchar and expect anything to work i don’t have this source, but looks like it need…
you have changed this one ? since 2013 we are unicode… Project -> Properties Configuration Properties / General character Set: Use Unicode Charact…
this should do it… i dont know about c#/.NET, but that’s how its done with simple C++ … for(int i=0; i<myMesh.TriangulatedFaces.Length; i++) …
if i understand correct, you wnat to specify a diffuse-bitmap, if there is none… if(mtl->ClassID()==Class_ID(DMTL_CLASS_ID,0)) { Texmap* …
you can try this: add a member to your header: UINT interfaceCodePage; init that in your c-tor: Interface14 *iface = GetCOREInterface14(); LAN…
on import you do something like this: // create import node ImpNode *node = = i_imp->CreateNode(); // add your mesh with material ids se…
grabjacket: Thomas, that’s interesting Would this mean I can adjust another preset it is using? Or is the preset it’s using random? its using no…
what i found is: a) there is some code inside the dialogs which is not called when using #noprompt, resulting in an empty output-path for maps b) it i…
confirmed, trying to figure out the reason… *edit: found it, but you can do noting about that guruware
looks like mSpinner is NULL… make sure to use the correct resource-id, the one with class = “SpinnerControl” (not the edit field) maybe it’s IDC_SPINT…
current face will be mesh.faces[faceIndex] you get a face with all info you need, vertex-positions, normals, uv’s, matId, smoothingroups… for(i=0; i&…
if its c++… test your plugin save scene reset max unload plugin change code/compile reload plugin load test-scene if you have something in your sce…
Floating_Inkpot: Hi, The purpose of an env variable is to stay on the computer independetly of the max session , is’nt it ? from VC help, its for…
scorp007.comze.com has a free unload plugin
vertex indices dont match 99% of the time face indices do to get a match you get vertex and vertex color from a face eq vetex 1 of face 3, will match…