guruware
@guruware
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Joined: Feb 14, 2024
Topics: 1 / Replies: 118
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RE: [SDK] Preparing Visual Studio C++ for multiple 3ds max SDKs?

i have a folder for each max version this folders contain the .sln, .vcxproj and .vcxproj.filters file so 3 files per folder source files are outside…

5 years ago
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RE: Quick way to search OBJ files?

take care when reading objs, lots of crazy formatings are out there matlib statements can occur anywhere in the file also multiple matlibs are possib…

6 years ago
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RE: SDk C++ GetDir 3ds Max System Directories

#include <IPathConfigMgr.h> IPathConfigMgr::GetPathConfigMgr()->GetDir(APP_RENDER_OUTPUT_DIR)

6 years ago
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RE: Show Materials/Textures in Viewport C++

possible to share some more code about this, the problem might be anywhere ? if not here, feel free to PM/mail me

6 years ago
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RE: Show Materials/Textures in Viewport C++

BitmapTex* TMap = static_cast<BitmapTex*>(tmap); should be: BitmapTex* TMap = dynamicc_cast<BitmapTex*>(tmap); static_cast on pointers …

6 years ago
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RE: Image processing GDI DotNet GaussianBlur

now its just a c++ file to use in my projects as said maybe i make a mxs extension keep you posted…

6 years ago
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RE: Image processing GDI DotNet GaussianBlur

get/set pixels is usually very slow, windows gdi drawing is very slow when doing get/set pixel max bitmaps are no difference this is part of my “high…

6 years ago
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RE: Image processing GDI DotNet GaussianBlur

how big are the images ? what is “reasonable processing time” ? real gaussian blur is not really fast, depending on blur-radius maybe some box blurs …

6 years ago
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RE: Import only few objects in obj file?

zdsmdbh: Is it possible to specific imported objects in maxscript? Some thing like ImportFile “C:\OBJECT.obj” #noPrompt #People # Tree nope, not …

7 years ago
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RE: [SDK] creating spline shape

SplineShape* pSplineShape = new SplineShape; BezierShape& bs = pSplineShape->GetShape(); Spline3D* pSpline = bezShape.NewSpline(); Point3 p(0,…

7 years ago
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RE: Drag and drop not working with texmaps/mtl buttons

when you drag/drop a map, does it use then this map ? maybe just the button doesn’t update to show an “M” ?

7 years ago
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RE: getting explicit normal of a surface with a ray intersection?

i’m not a scripter, so dunno… with c++ you can do, so it must be possible by script too, just have no idea about scripting wait for some script-guru …

7 years ago
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RE: getting explicit normal of a surface with a ray intersection?

there are no explicit normal of a face, this normals are vertex-normals to get your result, you do rayintersect which gives you the face index and Ba…

7 years ago
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RE: PostMessage does not handle 64-bit arguments properly?

this is fixed in 2018.2 update doesn’t help you with 2017…

7 years ago
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RE: PostMessage does not handle 64-bit arguments properly?

tried it… you are right, the high 32 bits are gone, maybe a leftover from updating max to x64 i will tell the devs i’m using always a custom callback…

7 years ago
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