what about GetUIScaleFactor() ? not good enough ? delivers 1.5 at 150% scaling
A) build the openImageIO and tbb dll’s with a different name (ie. append some version number) copy this dlls into same folder where your luxcorerender…
yes it should why i cant reply in this f…ed up forum, many times i get 403 can’t do something then need to delete some characters until it let me no…
if you find a Texmap for a specific paramID get the uvGen for this texmap in this uvGen you find the map channel used by the texmap texmap int channe…
paramblock IDs and channelNumbers are 2 completely different things they have no relation at all
Metal/Rough: Class_ID(0xd00f1e00, 0xbe77e500) Spec/Gloss: Class_ID(0xd00f1e00, 0x01dbad33)
run this code: #define PYSMAT_CID Class_ID(0x3d6b1cec, 0xdeadc001) void dump_physmat(Mtl* physicalMaterial) { Class_ID mCid = mtl->ClassID(); i…
you start max from inside VC for testing your c# things ? i’m not a C# guy, but usually this a “Working Directory” issue in VC try setting: Configura…
you cant use that dll’s elsewhere you dont know what the dependencys are, which other file from max are accesses when loading plugins there are possib…
its not just a max-thing, you should never mix libraries runtime-libs as said, you might end up searching for errors which are just because of differe…
what were the problems to get appWizzard running ? since it exists, i never had any problems with it (the setup) just follow the instructions in the …
obviously its the “gup.lib” and… never compile in debug-mode, use hybrid if you need debugging or do you have max’s debug libs ?
for cubic beziers you need this one your’s is a 5th order curve, thats a complex thing for much more info about bezier-curves and lots of math see …
it IS a bezier-curve exactly a “Cubic Bezier Curve” corner: in/out handle-positions are same as point position smooth: in/out tangent are mirrored an…
did your compilation result directly into your plugins-folder or did you copy it there after build ? there is a *.mui file built with each plugin – a …