Guiniture
@guiniture
New Member
Joined: Feb 15, 2024
Topics: 17 / Replies: 35
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RE: Accessing Lighting and Shadow Data??

Thanks for this.I will give it a crack and hopefully post up some working code soon! Cheers.

16 years ago
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RE: Accessing Lighting and Shadow Data??

Thanks for this Denis T. How are you able to get the colour of the texture pixel at a 3Point location?

16 years ago
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RE: Accessing Lighting and Shadow Data??

[font=Arial]I agree, if I can get MAX render to do the calculations that would be ideal. I am still looking into ‘baking’ but there does not seem to b…

16 years ago
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RE: Accessing Lighting and Shadow Data??

I’m not sure the ‘lightingmap’ is what I am looking for? I don’t need to unwrap the objects material and/or save a map of the objects material with sh…

16 years ago
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RE: Accessing Lighting and Shadow Data??

I would hope to incorporate both self-shadow and shadows from other object if possible.

16 years ago
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RE: Accessing Lighting and Shadow Data??

Hi again, Im still having no luck with this, I thought I had it but I am still struggling. Let me explain what I need to do: I have a scene with an o…

16 years ago
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RE: Accessing Lighting and Shadow Data??

Thanks for the quick reply, I have had a look at your recent post and will try and figure it out. I think I am almost there, I have applied the Verte…

16 years ago
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Replies: 14
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RE: attaching spline – not using addandweld

I have sorted out the problem! most of the arches I have been creating have a common starting point therefore using addandweld has been welding the sp…

17 years ago
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RE: attaching spline – not using addandweld

mmm…you are right. That does seem to work but that means that something else must be wrong in my script I guess! I will have another look and let you…

17 years ago
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RE: attaching spline – not using addandweld

I need the splineshapes to be separate to begin with because I am trying to create gothic arches between points. The script initially begins with one …

17 years ago
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17 years ago
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