You rock, by the way! It was the render line that overwrites my good render with what was in the vfp. Somehow I didnt catch that. Thanks so much.
Hi Akiram, I do a unwrap on channel 3 before running the lightmap function. Also, I tried changing filename to filetype to no avail already. How wou…
Hi Merlin, that will enable bounced lighting, which is a cool option to have, but I’m still not getting a lightmap. I’m still getting a completemap ou…
After doing some more searching, I found people saying that changing fileName to fileType fixes their issues, but this doesnt seem to be the case here…
Cool. Yet it doesn’t make a pointer when accessing the count property. numberOfSelections = $.count –at the time, the count was 10 select $Objec…
Nice. What I don’t understand is why the line outside the for loop that gets the selection is evaluated again during the for loop… What happened to t…
This one is my bad. If I collapse the auto-unwrap on channel 3 to my editable poly, THEN split, it will carry over without any intervention on my part…
Hmm, using most of what Solitude provided, I’m having an issue where my UV3 uvs are destroyed when i break apart the mesh. How do you deal with the pr…
Akram, I was attempting to do the whole procedure in an automated fashion and the finalized attach and detach method is working perfectly for me, with…
Alright, so I have a prototype (non-gui version) of the combine and attach script. Obviously I would do some wonderful lightmapping inbetween the comb…
Akram, Thanks for your solution. I don’t quite understand how the saving of the rendered lightmap and the combination of each could be scripted so I’…
DenisT, you rock.