gtjuggler
@gtjuggler
New Member
Joined: Feb 15, 2024
Topics: 4 / Replies: 12
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RE: Render Lightmap Script ALWAYS bakes completemap!

You rock, by the way! It was the render line that overwrites my good render with what was in the vfp. Somehow I didnt catch that. Thanks so much.

15 years ago
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RE: Render Lightmap Script ALWAYS bakes completemap!

Hi Akiram, I do a unwrap on channel 3 before running the lightmap function. Also, I tried changing filename to filetype to no avail already. How wou…

15 years ago
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RE: Render Lightmap Script ALWAYS bakes completemap!

Hi Merlin, that will enable bounced lighting, which is a cool option to have, but I’m still not getting a lightmap. I’m still getting a completemap ou…

15 years ago
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RE: Render Lightmap Script ALWAYS bakes completemap!

After doing some more searching, I found people saying that changing fileName to fileType fixes their issues, but this doesnt seem to be the case here…

15 years ago
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Replies: 7
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RE: Forced to use the selection command?

Cool. Yet it doesn’t make a pointer when accessing the count property. numberOfSelections = $.count –at the time, the count was 10 select $Objec…

15 years ago
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RE: Forced to use the selection command?

Nice. What I don’t understand is why the line outside the for loop that gets the selection is evaluated again during the for loop… What happened to t…

15 years ago
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Replies: 7
Views: 23
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RE: Attach for lightmapping and detach afterwards

This one is my bad. If I collapse the auto-unwrap on channel 3 to my editable poly, THEN split, it will carry over without any intervention on my part…

15 years ago
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RE: Attach for lightmapping and detach afterwards

Hmm, using most of what Solitude provided, I’m having an issue where my UV3 uvs are destroyed when i break apart the mesh. How do you deal with the pr…

15 years ago
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RE: Attach for lightmapping and detach afterwards

Akram, I was attempting to do the whole procedure in an automated fashion and the finalized attach and detach method is working perfectly for me, with…

15 years ago
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RE: Attach for lightmapping and detach afterwards

Alright, so I have a prototype (non-gui version) of the combine and attach script. Obviously I would do some wonderful lightmapping inbetween the comb…

15 years ago
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RE: Attach for lightmapping and detach afterwards

Akram, Thanks for your solution. I don’t quite understand how the saving of the rendered lightmap and the combination of each could be scripted so I’…

15 years ago
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Replies: 10
Views: 22
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