And is there any way around? Not really need the complete tripod, but at least 1 axis to show the normal of a 2D mesh and an other axis for direction.
OK, your code worcks fine and I think to know why my haven´t worck. Seems like having axistripod and a mesh at the same time is not posible. Here is m…
OK thanks, will try it with: delegate.cross = true;
Strange, I used true instead of on, but is that really the reason it didn´t worck for me? OK I haven´t set: delegate.cross = off Is this posibly the…
Looks like C++ for me, but defenetlly not maxscript. My fault, forgot to mention that I need to do it in maxscript. I tried to create a helper that ex…
I could live with a wire mesh helper, but unfortunately it´s imposible then for 2D mesh to see where its front and back side is.
denisT: I already anticipate your possible question: – But how to render mesh solid? look at simpleManipulator and its addGizmoMesh method You m…
Sorry my error again, was tallking about a solid red arrow, not a wire one. But thanks for the code, it looks interesting.
So a red_arrow_helper, which should display a red arrow, is not posible? Also tried that HelperTest_DisplayMesh example from max help, but when triing…
@denisT Sory what I meand is just something like this: plugin Helper arrow_helper name:”arrow_helper” classID:#(0x45c33d08, 0x16e70cb1) category:”Sta…
Would like to try it, but still not completly understanding it. found an other similar example here, but why that local variables used?
But the mesh is still displaied and a material can be set for it, right?
By ‘not convertable’ you mean it can´t be coverted to mesh or poly? If yes, this the advantage I was looking for. Could you please also explained what…
So this is the only reason? No other advantages?