So the code from MZ with some small changes worcked: nodes=for o in refs.dependents this where isvalidnode o collect o
MZ: use this: ThisNode = undefined for o in refs.dependents this while ThisNode == undefined where isvalidnode o do ThisNode = o Will it worck w…
Sorry I forgot to mention it this time again. I am even using max 9, which was befor max 2008.
Geting this error mesage:
MZ: You can retrieve the node that this plugin is attached to: (refs.dependentnodes this)[1] OK thanks, I try it.
denisT: if you want to get the correct answer on your question please ask the question clear … show the “header” of your plugin, specify the moment…
@Klvnk Thanks for the explanaition, but like mentioned was already aware of the diference between axissystems in OpenGL and max. The 3D engine the mod…
Have expected such answer. And yes I know the axis system is diferent in max and openGL, but by placing my camera corectlly in openGL can simulate the…
Posibly I misunderstood you, but your solution sounds really complicated. I was able to find an easier solution. So here a simpler solution to move th…
Sorry I was tallking about doing it in maxscript and not manually. As an example I have, with the help by denisT, writen simpleManipulator plugin with…
Since nobody seems to be able to answer my question, gues it´s another imposible thing in max?