gtafan
@gtafan
New Member
Joined: Feb 15, 2024
Topics: 53 / Replies: 205
Topic
Forum
Replies: 0
Views: 48
Reply
RE: How to get self node in a scripted object?

So the code from MZ with some small changes worcked: nodes=for o in refs.dependents this where isvalidnode o collect o

6 years ago
Forum
Reply
RE: How to get self node in a scripted object?

MZ: use this: ThisNode = undefined for o in refs.dependents this while ThisNode == undefined where isvalidnode o do ThisNode = o Will it worck w…

6 years ago
Forum
Reply
RE: How to get self node in a scripted object?

Sorry I forgot to mention it this time again. I am even using max 9, which was befor max 2008.

6 years ago
Forum
Reply
6 years ago
Forum
Reply
RE: How to get self node in a scripted object?

MZ: You can retrieve the node that this plugin is attached to: (refs.dependentnodes this)[1] OK thanks, I try it.

6 years ago
Forum
Reply
RE: How to get self node in a scripted object?

denisT: if you want to get the correct answer on your question please ask the question clear … show the “header” of your plugin, specify the moment…

6 years ago
Forum
Topic
Forum
Replies: 12
Views: 67
Reply
RE: Achieve the same rotation in max as in openGL

@Klvnk Thanks for the explanaition, but like mentioned was already aware of the diference between axissystems in OpenGL and max. The 3D engine the mod…

6 years ago
Forum
Reply
RE: Achieve the same rotation in max as in openGL

Have expected such answer. And yes I know the axis system is diferent in max and openGL, but by placing my camera corectlly in openGL can simulate the…

6 years ago
Forum
Topic
Forum
Replies: 4
Views: 68
Reply
RE: Moove mesh gizmo inside simpleManipulator

Posibly I misunderstood you, but your solution sounds really complicated. I was able to find an easier solution. So here a simpler solution to move th…

6 years ago
Forum
Reply
RE: Moove mesh gizmo inside simpleManipulator

Sorry I was tallking about doing it in maxscript and not manually. As an example I have, with the help by denisT, writen simpleManipulator plugin with…

6 years ago
Forum
Reply
RE: Moove mesh gizmo inside simpleManipulator

Since nobody seems to be able to answer my question, gues it´s another imposible thing in max?

6 years ago
Forum
Topic
Forum
Replies: 5
Views: 52
Page 4 / 18