Like I said it´s more a problem of my limited maxscript skills then imagination, but we don´t need to argue about it. Just 1 question do I really need…
So is there is no existing solution for my problem? I mean solution by denisT should worck, but I have not enough skils to implement something like th…
And how to do that? My maxscript skills are very low.
You mean doing it manually? I tried to worck with that VertexPaint modifier, but it´s interface is really complicated and the results of my worck were…
OK, the problem was because of that #unique if I just do: custattributes.add $ MyGameAttributes and after that custAttributes.get $ MyGameAttribute…
OK, got an other problem: custattributes.add $ MyGameAttributes #unique this worcks fine and the attribute is added so its rolout can be seen, but w…
Sorry, my bad english again, I mean initialize it similar like plugin. So for example I would like to add the attribute with renderDistance value of 5…
OK, worcks fine. Is it also posible to initialize for example the renderDistance value, while adding the attribute?
OK, thanks I try this.
Like I said would like to have custom parameters, which are not relevant for geometry, but for how the mesh handled ingame. So for example a proberty …