gtafan
@gtafan
New Member
Joined: Feb 15, 2024
Topics: 53 / Replies: 205
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RE: Ifdef equivalent in maxscript

Like I said it´s more a problem of my limited maxscript skills then imagination, but we don´t need to argue about it. Just 1 question do I really need…

6 years ago
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RE: Ifdef equivalent in maxscript

So is there is no existing solution for my problem? I mean solution by denisT should worck, but I have not enough skils to implement something like th…

6 years ago
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RE: Ifdef equivalent in maxscript

And how to do that? My maxscript skills are very low.

6 years ago
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Replies: 13
Views: 157
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RE: Bake light for a vertex

You mean doing it manually? I tried to worck with that VertexPaint modifier, but it´s interface is really complicated and the results of my worck were…

6 years ago
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Replies: 2
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RE: Custom editable_mesh plugin

OK, the problem was because of that #unique if I just do: custattributes.add $ MyGameAttributes and after that custAttributes.get $ MyGameAttribute…

6 years ago
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RE: Custom editable_mesh plugin

OK, got an other problem: custattributes.add $ MyGameAttributes #unique this worcks fine and the attribute is added so its rolout can be seen, but w…

6 years ago
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RE: Custom editable_mesh plugin

Sorry, my bad english again, I mean initialize it similar like plugin. So for example I would like to add the attribute with renderDistance value of 5…

6 years ago
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RE: Custom editable_mesh plugin

OK, worcks fine. Is it also posible to initialize for example the renderDistance value, while adding the attribute?

6 years ago
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RE: Custom editable_mesh plugin

OK, thanks I try this.

6 years ago
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RE: Custom editable_mesh plugin

Like I said would like to have custom parameters, which are not relevant for geometry, but for how the mesh handled ingame. So for example a proberty …

6 years ago
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Replies: 9
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