Codi: Maybe you could use a Dictionary instead? d = Dictionary #integer d[-2] = #(1, 2, 3, 4) d[1] = #(1, 2, 3) d[23] = #(1, 2) No, as it´s o…
I think something Like this should worck: (<point4>*255) as color will try it.
Sorry, but that <point4> as color is not really usefull, the point4 values are converted to int values.
So if I do this: c=([i]meshop[/i].[i]getMapVert[/i] msh -1 1) as color c will contain the color of the first mapVert from chanel -1, right?
Just noticed there is: meshop.setVertColor <Mesh mesh> <int mapChannel> <vertlist> <color color> for seting color, unfortuna…
I have seen this: .vertexColorType and .vertexColorMapChannel but there is no reall explanation abot that, so I thought it posibly could be helpfull t…
I am using older max versions and there are at least 4 chanels avaibble from -2 to 1. However the oldest version I used was 6.
Please don´t get me wrong, the solution you mentioned, an I have to use at the moment is not really hard, but I see no reason why at least for map cha…
I know about that, but setMapVert acept not colour and getMapVert return no colour, so complicated convertions have to be done for both. At the moment…
However I agree that merging mesh to an empty mesh just for remooving unused materials is posibly not the best solution, but like I said have found no…
OK, but for me personally it play no role, since I never have 2 meshes using the same materials, exept the example with the copy.
Any answer?
So is there a general way to write UVanimation to an array?