I changed my code this way, but when I try to get the userprop “x” it returns undefined.
Sorry, like I said, my maxscript knowledge is very low, so where do I have to insert it in my code? Also what that <nodeVar> means?
But which mechanism? My maxscript knowledge is really low.
But can I do it inside on create? That marker flag must be set for every new instance of that and some other plugins.
Here is my code: plugin helper myPlugn name:”myPlugn” … extends:dummy ( … on create do setuserprop this “x” 1 ) and here the error mesage: E…
In first place, would like to know the diference between using the function with array and bitArray. Hope, was able to explain it correctly now, like …
Sorry for the misunderstanding, maxscript is not my only problem, seems like english is even a biger one.
I know, this question sounds stupied for you, but I am a nob in maxscript.
I checked it myself and it worcks. But what the diference between array and bitarray? Like mentioned, really new to maxscript.
So with: meshop.setVertAlpha msh -2 1 0.5 I can set the firs map vertex of msh chanel -2 to (0.5, 0.5, 0.5), right?
How to animate uv cords, I think to know, but only using U_Offset, V_Offset, etc. Just was wondering if it´s posible to do it using a transformation m…
zero7: Sorry, but I know how to run a script, was jus wonderin if nested scripted plugins are posible, like nested structs?