Thanks Serejah, but your method is renaming ALL texturemaps from scene, but it is necessary that only those that have the same names are renamed. For …
I also have not encountered a similar task before, so it became interesting for me to implement animation in WPF. This may come in handy somewhere in …
I was also surprised, but nevertheless it is so. Below is the work of two variants – you and PolyTools3D. I did the screen capturing with the “Gif Scr…
Thanks, denisT! Also a good method and works better and more consistently. Upon more complete testing of the PolyTools3D method, I found that it somet…
Thanks a lot, PolyTools3D! I checked the code in 3ds max 2020 and 2021 on WIndows 10 – everything works fine and no errors! This is an interesting tec…
Thank you so much, PolyTools3D! Unfortunately, I could not check and understand the work of the given code, because when start it I immediately get an…
Yes, I understand. I assigned an image path, set up animation and then created a WPF Window to display it all. Separately, this window will work fine …
denisT: The WPF window must be created on a thread in which it will then live Thank denisT and PolyTools3D! I tried to make a WPF window accordin…
denisT: And what’s the problem? You can wait 5 seconds without additional entertainment Just set the Wait Cursor and forget about everything else….
It depends on the power of the computer, but on average 3-5 seconds.
denisT: the multi animation: try(wp.close()) catch() wp = ( wp = dotnetobject “System.Windows.Window” wp.WindowStartupLocation = wp.WindowStartu…
Yes, I understand that I need to use another thread to process the animation, but I don’t know how to do this. If it’s not difficult for you, can you …
PolyTools3D: ( freescenebitmaps() gc() local strip = openbitmap @”C:\bell.png” try (destroyDialog ::RO_SPLASHSCREEN) catch() rollout RO_SPLASHSC…
Hi guys! Thanks everyone for the great advice and examples provided. Yes, I understand that there are limitations in GIF that cannot be circumvented….