gsystems
@gsystems
New Member
Joined: Feb 15, 2024
Topics: 13 / Replies: 47
Reply
RE: MXS: .NET button text color when disabled

conradbenzin: see this thread you simply can’t and is not that sergio did not understand, he is trying to see if you can implement a solution. …

4 years ago
Forum
Reply
RE: MXS: .NET button text color when disabled

Ok, I’ll read this. I just thought there was some easier and direct way to do it. Thank you.

4 years ago
Forum
Reply
RE: MXS: .NET button text color when disabled

No, you did not understand. Switching button.enabled to true or false works as it should. But changing color does not work if it is different from the…

4 years ago
Forum
Topic
Forum
Replies: 13
Views: 77
Reply
RE: MAXScript: How to find duplicate texturemap names via maxscript?

Yes, I can also use the assignNewName function in the same way, but I don’t like that it creates new names with large numeric values ​​such as “Map #6…

4 years ago
Forum
Reply
RE: MAXScript: How to find duplicate texturemap names via maxscript?

Unfortunately, there are such problems due to the same map names that some people have, who often use all sorts of scene managers focused on the names…

4 years ago
Forum
Reply
4 years ago
Forum
Reply
RE: MAXScript: How to find duplicate texturemap names via maxscript?

Hello Serejan! I am still trying to optimize the code for renaming maps that have the same name. On small scenes, everything works fine, but if you c…

4 years ago
Forum
Reply
RE: MAXScript: How to find duplicate texturemap names via maxscript?

Serejah: I’ve added a few todo’s to the previously posted code. Add a name maker function that will use keys array to check whether new name is alre…

4 years ago
Forum
Reply
RE: MAXScript: How to find duplicate texturemap names via maxscript?

Hi Serejah! I tested your code on several large scenes with maps with the dublicate names and found that some maps were given new names that other ma…

4 years ago
Forum
Reply
RE: MAXScript: How to find duplicate texturemap names via maxscript?

Thank you so much Serejah! I will try this. It looks like your code should work as expected.

4 years ago
Forum
Reply
RE: MAXScript: How to find duplicate texturemap names via maxscript?

Serejah: g = (dotNetClass “Autodesk.Max.GlobalInterface”).Instance rename = g.coreinterface14.AssignNewName textures = #() for tex_class in texture…

4 years ago
Forum
Reply
RE: MAXScript: How to find duplicate texturemap names via maxscript?

Serejah: No, it doesn’t rename all texturemaps. What it does, it finds all texturemaps than have same name prefix and rename these maps. It discard…

4 years ago
Forum
Page 2 / 4