conradbenzin: see this thread you simply can’t and is not that sergio did not understand, he is trying to see if you can implement a solution. …
Ok, I’ll read this. I just thought there was some easier and direct way to do it. Thank you.
No, you did not understand. Switching button.enabled to true or false works as it should. But changing color does not work if it is different from the…
Yes, I can also use the assignNewName function in the same way, but I don’t like that it creates new names with large numeric values such as “Map #6…
Unfortunately, there are such problems due to the same map names that some people have, who often use all sorts of scene managers focused on the names…
Thank you Serejah! You help me as always
Hello Serejan! I am still trying to optimize the code for renaming maps that have the same name. On small scenes, everything works fine, but if you c…
– duplicate deleted
Serejah: I’ve added a few todo’s to the previously posted code. Add a name maker function that will use keys array to check whether new name is alre…
Hi Serejah! I tested your code on several large scenes with maps with the dublicate names and found that some maps were given new names that other ma…
Thank you so much Serejah! I will try this. It looks like your code should work as expected.
Serejah: g = (dotNetClass “Autodesk.Max.GlobalInterface”).Instance rename = g.coreinterface14.AssignNewName textures = #() for tex_class in texture…
Serejah: No, it doesn’t rename all texturemaps. What it does, it finds all texturemaps than have same name prefix and rename these maps. It discard…