Maybe with Nurbs you can access precisely a given point on a NURBS surface, voxel like.
As far as I know, you cannot modify the way two colors interpolate from one vertex to another along a given edge. It is always a linear interpolation …
What do you mean by “point inside the triangle” ? If there is no vertex inside this triangle (which is then not a triangle, but three triangles) you …
Thanks man :love:
What the heck does “returns the boolean state of the least significant bit” mean ?
ZeBoxx2: well gosh… if you need that, then why not 1. start your loop positive, at an even number and 2. use the ‘by 2’ statement in the loop so tha…
if you need to test a number to see whether it is even or odd, you can do this for LOOP do ( if mod number 2 > 0 do (continue) –the…
Which, i guess, would leave the multimats full of holes ? The trick is that I would like to optimize a scene’s materials for realtime visualization, s…
Yes, well you are certainly right about the fact that you need to loop over geometry instead of just the materials. But for example, let’s say we hav…
Actually we already have a “tweaked” version of CSOM that is mapped and therefore can apply to a selection. But this script focuses on some object mat…
Finally I went by the shortest and easiest way : a quad menu item replacing the Unhide All command : macroscript UnhideAllCustom ( displaycolor…
Thanks Richard, i passed by this help topic and I thought first it was a method related to objects instead of viewports. @ Piflik, I already used a …
Hi Richard and thanks for your answer. Currently we are working under max8 and max9 versions so we don’t have access to the Node event system. I think…