( fn renameMaterial theMaterial = ( case classof theMaterial of ( — Takes the material’s name and makes it unique standard: t…
I think I got it. That’s tricky indeed
I don’t understand the on create part. Is aa a variable, or a function ? Where does it come from ?
:banghead: So obvious. Thanks !
The simplest way I see would be to use the userproperties. You want to assign a specular of x to each geometry node of your scene : for obj in geome…
Yes it’s a known bug, seems to be a workaround though :
macroScript Macro1 category:”DragAndDrop” toolTip:”” ( $.extrudefaces 0.0 ) this works on my max, 2009 64bits
denisT: the only problem is your wrong math… Thanks, it works. Now I’ve got to figure it.
Erm… The result is quite different… and bad. the original method : function createBillboardText _text:”Billboard Text” _pos:[0,0,0] _size:100= ( …
Actually I create billboards on mouseclicks on objects and add them scripted controllers. You’re right, I could loop through all created billboards a…
That’s what I finally did and it works. Thanks !
Ahh bright idea ! I’ll have a look at that ! Thanks.