Oh that’s great, I didn’t know this function “FBXExporterGetParam” (It’s not present in the help…) I will take a look at that, thanks for the tip :b…
Amazing… Can it be used to change the selection of a dropdown list ? Or can UIAccessor only press buttons ?
Just out of curiosity, how do you click the buttons, since the panel itself is not exposed to maxscript ?
Thanks for all your replies, Lo, your method is pretty slow when files are identical for 2048*2048 maps (~800 ms), but that was expected. I think I …
False alarm, the problem comes from somewhere else (a scripted utility that overrides some custom file properties)
The box is marked as hidden but is still displayed. That’s why you can’t select it. Strange behaviour indeed.
This looks promising, either from a user point of view or a scripter who wants to keep track of his scripts. I’ll dig more into the repository idea t…
You can even use a shorter way : test a condition inside the for loop definition. for i in sceneMaterials where (classof i == Arch___Design__mi) do …
Have a look at the gw.Marker function to draw directly 2D sprites over the screen. You’d need to refresh them as they are removed at each viewport cha…
Great, it can conveniently replace custom file properties if we merge often.
I was wondering about CA : If the CA is put on the scene node, will it be conserved on merges or xrefs ?