groutcho
@groutcho
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Joined: Feb 15, 2024
Topics: 25 / Replies: 114
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RE: Accessing fbx Exporter 2012 settings

Oh that’s great, I didn’t know this function “FBXExporterGetParam” (It’s not present in the help…) I will take a look at that, thanks for the tip :b…

13 years ago
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RE: Accessing fbx Exporter 2012 settings

Amazing… Can it be used to change the selection of a dropdown list ? Or can UIAccessor only press buttons ?

13 years ago
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RE: Accessing fbx Exporter 2012 settings

Just out of curiosity, how do you click the buttons, since the panel itself is not exposed to maxscript ?

13 years ago
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RE: Compare two files prior to copy

Thanks for all your replies, Lo, your method is pretty slow when files are identical for 2048*2048 maps (~800 ms), but that was expected. I think I …

13 years ago
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Replies: 5
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RE: File properties not updating when opening new MaxFile

False alarm, the problem comes from somewhere else (a scripted utility that overrides some custom file properties)

13 years ago
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RE: weird target issue

The box is marked as hidden but is still displayed. That’s why you can’t select it. Strange behaviour indeed.

14 years ago
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RE: MAXScriptManager

This looks promising, either from a user point of view or a scripter who wants to keep track of his scripts. I’ll dig more into the repository idea t…

14 years ago
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RE: Loop through materials, check for type

You can even use a shorter way : test a condition inside the for loop definition. for i in sceneMaterials where (classof i == Arch___Design__mi) do …

14 years ago
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RE: Dot Helper Object

Have a look at the gw.Marker function to draw directly 2D sprites over the screen. You’d need to refresh them as they are removed at each viewport cha…

14 years ago
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RE: Persistent Node Arrays

Great, it can conveniently replace custom file properties if we merge often.

14 years ago
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RE: Persistent Node Arrays

I was wondering about CA : If the CA is put on the scene node, will it be conserved on merges or xrefs ?

14 years ago
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