I did the same thing with standard materials, it’s pretty easy. If you’re interested…
Try refs.dependentNodes
Nitrous. I’ll check the graphic card when i’m back at work.
no it’s not bad it’s just a little bit annoying. It’s a very simple rollout like rollout “Rollout” width:400 height:400 ( edittext pos:[10,10] wid…
Actually the whole window is filled with a single edittext.
I inserted this snippet in my script and it works perfectly, the window gets refreshed. The only criticism I could make is that the rollout window fli…
Now it works thanks
There is progress… Now the error is : Unknown property: “createInstance” in dotNetObject:System.CodeDom.Compiler.CompilerResults
DenisT, your script triggers an error : Unknown property: “createInstance” in undefined _user32 = User32Assembly.CreateInstance “User32” – Frame: …
Yeah this is boring, but the only way I see is to edit the macroscripts from outside 3ds Max, in their original folder. then you have to change the ca…
No, not the material editor, but the material/map browser. I would like to get the selected item (material or map). floatingworld: There is a …
Right, I just realized that InVec doesn’t return the tangent vector itself, but the coordinate of the handle, so you have to recreate the vector. Very…
You can use the InVec as the alignment vector, to align an axis of your object. For example, you want to align your node’s Z to the InVec. You can try…
Are we talking about rotations or orientations ? i.e rotation is an action (rotate an object x degrees along an axis) and orientation is a state (the …