is even possible to get #x, #y, #z, #xy, #xz, #yz, and #xyz mirrors on a single plane? :I all I can get is one mirror object per arbitrary plane like …
imo… this my help you…
Yeah… I already also tried those things and it’s often crash except the stack(). Can’t really believe that max aren’t improving their debugger. Thank…
it was from PolyBoost which was once just a maxscript and just re-written on C. the website is still alive:
hmmm… I doubt SpaceLoop is using a spline fn gvSpcLoop = ( obj = $ edgeLen = 0.0 obj.EditablePoly.ConvertSelection #Edge #Vertex selEdgeVert = (poly…
So did you already solved this? and are you dividing the total length by vertex count? should it be edge count?
okay I’ll try… but did you test the code above that I post so you can understand what I really mean?
Interesting… I need to multiply the its own transformation on inverse matrix of its parent before multiplying its parent transform? I only used to fi…
I already reading some about it, but I’m more glad if someone gives me an answer and a little explanation than asking my matrix algebra skill. but i…
So I guess collision detection is not easy… which technique is the most optimal? I already heard of aabb though… but that means I need to create a lot…
this seems working only on a ray… how to detect if the 2 mesh collide? btw…where did you found the source code? Can’t find it in SDK documentation…