Graeck
@graeck
New Member
Joined: Feb 14, 2024
Topics: 11 / Replies: 43
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RE: Align Rotation

Well, I guess you didn’t get the point. I already did all that stuff. I want to have align to surface turned on as I want to have the point rotate wi…

13 years ago
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13 years ago
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Replies: 17
Views: 58
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RE: Rollout Issues

Ok, just one more question. Is it possible to do something like this? ( rollout rol_1 “1” ( spinner sp range:[0,1e9,0] fieldWidth:50 offset:[0…

13 years ago
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13 years ago
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RE: Rollout Issues

denisT: [color=silver]on btnTest2 pressed [color=red]to[/color] spnTest1.value = 10[/color] – must be do Yes, thank you, stupid me. But still my…

13 years ago
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13 years ago
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Replies: 6
Views: 17
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Replies: 1
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RE: One for the maths brains.

Draw a line and you can use simple trigonometric functions to find out the unknown length. Also look for trigonometry on wiki. EDIT: Oh, runn came…

14 years ago
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RE: Apply Bitmap to DirectX Shader Material

Your code produces a syntax error, but I removed “bitmap:” and it worked: [left]$.material.diffusetexture = openBitmap “C:/3ds Max 2010 64/Maps/seaf…

14 years ago
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Replies: 2
Views: 12
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RE: Maxscript Help

Wow, what a nice info, Bobo! This has always been a mystery to me, now I understand. It’s always great reading your posts. Thank you!

16 years ago
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RE: Hardware Skinning – How difficult to do?

That is the point. Where a big issue in game development is lighting and shaders, it is also the polycount at the same time. They are effecting each o…

17 years ago
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RE: Hardware Skinning – How difficult to do?

I greatly appreciate your thoughts. I also think there are nice shots from Uncharted. However, maybe these screenshots are not up-to-date, but it’s w…

17 years ago
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RE: Hardware Skinning – How difficult to do?

Well, I can’t do C++ either, rather hoping that Autodesk will implement such a feature sometime, or maybe a plugin developer will get the idea. About…

17 years ago
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RE: Hardware Skinning – How difficult to do?

I’m looking for linear skinning only, no morphs, no extra deformations, not anything more. We are creating all extra deformations and secondary motion…

17 years ago
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