Well, I guess you didn’t get the point. I already did all that stuff. I want to have align to surface turned on as I want to have the point rotate wi…
Ok, just one more question. Is it possible to do something like this? ( rollout rol_1 “1” ( spinner sp range:[0,1e9,0] fieldWidth:50 offset:[0…
Thank you.
denisT: [color=silver]on btnTest2 pressed [color=red]to[/color] spnTest1.value = 10[/color] – must be do Yes, thank you, stupid me. But still my…
Draw a line and you can use simple trigonometric functions to find out the unknown length. Also look for trigonometry on wiki. EDIT: Oh, runn came…
Your code produces a syntax error, but I removed “bitmap:” and it worked: [left]$.material.diffusetexture = openBitmap “C:/3ds Max 2010 64/Maps/seaf…
Wow, what a nice info, Bobo! This has always been a mystery to me, now I understand. It’s always great reading your posts. Thank you!
That is the point. Where a big issue in game development is lighting and shaders, it is also the polycount at the same time. They are effecting each o…
I greatly appreciate your thoughts. I also think there are nice shots from Uncharted. However, maybe these screenshots are not up-to-date, but it’s w…
Well, I can’t do C++ either, rather hoping that Autodesk will implement such a feature sometime, or maybe a plugin developer will get the idea. About…
I’m looking for linear skinning only, no morphs, no extra deformations, not anything more. We are creating all extra deformations and secondary motion…