Just put “in coordsys local” in front of “move” Funny thread EDIT: Oh, i missed the second page. So just ignore this
True. It’s just that sometimes you pick up parts of old code and you think that is the way to go without further thinking. Funny, I was already using …
Haha, that’s funny. Great. Now I know it’s just a variable. Thanks for clarification.
Ok, it’s kind of weird a little bit, but I do understand. So in this case, “true” actually works the same as “state”. But “false” does not work at all…
Thanks. I know that I should use the changed state method like you said, but I’m just wondering why obviously the script reads the clock.active = fals…
I’d suggest to not use the Align to Surface option at all and create your own orientation from scratch. Maybe something like a target and upnode would…
Sure, I already optimized it exactly like that Thanks anyway
Interesting. I have to dig deaper into this matrices stuff and find out why that is.
In exchange to your help (though I don’t think you’ll need it, but anyway), here is the script I was working on and now is complete. It automatically …
Ok, didn’t know that before. I also tried like you did with the inverse technique, but I didn’t manage to assign the result correctly. So the trick he…
Wow! It works! Could you please explain what “*=” does?
Please understand that I am talking about INITAL rotation only. Thanks .-)
It’s just about the initial rotation.
Problem might be that there is some kind of hidden rotation data when using an attachment controller. Actually all I want to do is zero out this hidde…